About ME
What do I exactly mean by “visual artist”? Well, I make the art for videogames, I produce and direct films, and I animate motion graphics to put it simply. I’m focused in engaging the audience through compelling, entertaining stories, which is bolstered by my background in game design and development. For example, my specific focus in my graduate studies was learning how to better design for the user so I can create content people want to see. Ultimately, my goal is fusing games and films together to create memorable and thought-provoking, interactive experiences.
Born in New York City and raised just across the Hudson in New Jersey, my East Coast roots keep me practical and diligent. The city’s diversity lends its influence to my open-mindedness as well. I spent 4 years producing and directing a national award-winning late night college entertainment show named Quinnipiac Tonight. I have interned at Bandai Namco Entertainment America in Santa Clara, California, editing video content and working on animations featured in triple-A titled video games such as Dragonball FighterZ and Tekken 7. I have even served as the director of photography on a cinema-released documentary named STEMTOWN. What all of these experiences shared in common were high stress environments where I constantly had to think on my feet to solve problems. The thing is, I thrive on that kind of stress. As a result, I developed a deep love and understanding for the process of game and film making.
So, maybe I’m an artist trying to find a meaningful connection between games and films as a profession. Or maybe I’m just trying to make some money (totally true). What I certainly am is a passionate, creative worker with two unique skillsets committed to the craft of telling compelling, visual stories.